[20160707:16:17:23] PureCall Setting
 [20160707:16:17:23] startLog
 [20160707:16:18:17] __ProhibitFile_Install >>>
 [20160707:16:18:17] __ProhibitFile_Install <<<
 [20160707:16:18:17] Install Hook >>>
 [20160707:16:18:17] Install Hook <<<
 [20160707:16:18:17] __ProhibitFile_GetUserFileListMD5 >>>
 [20160707:16:18:17] __ProhibitFile_GetUserFileListMD5 <<<
 [20160707:16:18:17] TryLoadGame >>>
 [20160707:16:18:17] TryLoadGame <<<
 [20160707:16:18:17] Check multiple running >>>
 [20160707:16:18:17] Check multiple running <<<
 [20160707:16:18:17] LoadString >>>
 [20160707:16:18:17] LoadString <<<
 [20160707:16:18:17] Memory Initialize >>>
 [20160707:16:18:17] Memory Initialize <<<
 [20160707:16:18:17] Register Metas >>>
 [2016/7/7-16h:18m:17s] =============================================
[2016/7/7-16h:18m:17s] Version Log( GAME_VER_MONTH 12 GAME_VER_DAY 20 )
[2016/7/7-16h:18m:17s] Version Log( GAME VER :  1.15.37.160704010 )
[2016/7/7-16h:18m:17s] Version Log( UDP PROTOCOL VER :  1012.12 )
[2016/7/7-16h:18m:17s] Build Log( Jul  4 2016, 12:04:57 )
[2016/7/7-16h:18m:17s] Play Log( 7 Mon - 7 Day, 16 Hour : 18 Min)
[2016/7/7-16h:18m:17s] =============================================
[20160707:16:18:17] Register Metas <<<
 [20160707:16:18:17] File Size Check >>>
 E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./bdcap32.dll Size = 7661040
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./BugTrap.dll Size = 276992
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./D3DX9_38.dll Size = 3850760
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./dbghelp.dll Size = 640000
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./EditGameDlg.dll Size = 266240
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./fmodex.dll Size = 314880
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./i3BaseDx.dll Size = 734698
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./i3BaseDx_Cli.dll Size = 613376
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./i3FrameworkDx.dll Size = 2479104
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./i3GfxDx.dll Size = 1922048
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./i3GuiDx.dll Size = 497664
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./i3InputDx.dll Size = 823296
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./i3MathDx.dll Size = 369664
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./i3NetworkDx.dll Size = 279552
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./i3NetworkDx_Cli.dll Size = 828416
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./i3OptDx.dll Size = 1718272
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./i3SceneDx.dll Size = 2887168
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./i3SceneUtilDx.dll Size = 323584
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./i3SoundDx.dll Size = 342016
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./i3TDK.dll Size = 1823232
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./KbdHook.dll Size = 101888
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./libogg.dll Size = 16896
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./libpng.dll Size = 271360
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./libvorbis.dll Size = 1112576
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./libvorbisfile.dll Size = 28672
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./lua.dll Size = 832512
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./NxCharacter.2.8.1.dll Size = 214016
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./NxCooking.2.8.1.dll Size = 1047040
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./PhysXCore.2.8.1.dll Size = 5437440
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./PhysXLoader.2.8.1.dll Size = 119808
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./WinLockDLL.dll Size = 801736
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./zlib.dll Size = 256512
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:17] ./zlib1.dll Size = 59904
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\i3Viewer\Winmain.cpp(917) : [int __stdcall WinMain(struct HINSTANCE__ *,struct HINSTANCE__ *,char *,int)]  :[20160707:16:18:18] ./PointBlank.exe Size = 12739528
[20160707:16:18:18] File Size Check <<<
 [20160707:16:18:18] Init instance >>>
 [2016/7/7-16h:18m:19s] Open Pack Files <<<
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameInterface.cpp(515) : [bool __thiscall GameInterface::OnInitInstance(void *,void *)]  :[20160707:16:18:19] = 3

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(428) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:19] CrateGlobal() Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(431) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:19] * 1

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(824) : [void __cdecl MakeVersion(void)]  :[20160707:16:18:22] MakeVersion() Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(880) : [void __cdecl MakeVersion(void)]  :[20160707:16:18:22] Jul  4 2016_2k.00
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(883) : [void __cdecl MakeVersion(void)]  :[20160707:16:18:22] MakeVersion() Leave

[2016/7/7-16h:18m:22s] Configuration init Start
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Config.cpp(211) : [int __cdecl Config::Init(void)]  :[20160707:16:18:24] Failed to import from string file. (Script/String/Brazil/Basic_Brazil.txt)
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Config.cpp(211) : [int __cdecl Config::Init(void)]  :[20160707:16:18:34] Failed to import from string file. (Script/String/Brazil/Weapon_Brazil.txt)
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Config.cpp(211) : [int __cdecl Config::Init(void)]  :[20160707:16:18:38] Failed to import from string file. (Script/String/Brazil/Goods_Brazil.txt)
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Config.cpp(211) : [int __cdecl Config::Init(void)]  :[20160707:16:18:38] Failed to import from string file. (Script/String/Brazil/Stage_Brazil.txt)
[2016/7/7-16h:18m:39s] Configuration init Finish
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(513) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:39] Configuration load >>>

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(516) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:39] Configuration load <<<

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(519) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:39] Configuration Ex load >>>

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(524) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:39] Configuration Ex load <<<

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(548) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:41] Temp Config load >>>

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(551) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:41] Temp Config load <<<

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(555) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:41] Environment setting load >>>

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(558) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:42] Environment setting load <<<

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(561) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:42] Designation setting load >>>

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(564) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:42] Designation setting load <<<

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(572) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:42] Open Firewall >>>

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(587) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:42] Open Firewall <<<

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(590) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:42] i3Net Initialize >>>

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(596) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:42] i3Net Initialize <<<

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(601) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:42] V3 Firewall openning >>>

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(604) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:42] V3 Firewall Pre-Create.

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(606) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:42] V3 Firewall Create complete.

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(609) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:42] V3 Firewall First Send

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(611) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:42] V3 Firewall First Send complete

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(637) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:42] V3 Firewall openning <<<

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(642) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:42] User Font creation >>>

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(644) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:42] User Font creation <<<

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(647) : [int __cdecl CreateGlobal(void)]  :[20160707:16:18:42] CrateGlobal() Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameInterface.cpp(536) : [bool __thiscall GameInterface::OnInitInstance(void *,void *)]  :[20160707:16:18:42] = 4

[20160707:16:18:42] Init instance <<<
 [20160707:16:18:42] Exit Check - 0
 [20160707:16:18:42] Exit Check - 0 - 2
 [20160707:16:18:42] Exit Check - 1
 [20160707:16:18:42] Exit Check - 2
 [20160707:16:18:42] Viewer init >>>
 [20160707:16:18:42] * 1
 [20160707:16:18:42] * 2
 [20160707:16:18:42] * 3
 [20160707:16:18:42] * 4
 [20160707:16:18:42] Viewer init <<<
 [20160707:16:18:42] Pre create framework >>>
 [20160707:16:18:42] Pre create framework <<<
 [20160707:16:18:42] i3Viewer create >>>
 ..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1288) : [bool __thiscall i3RenderContext::_CreateDevice(void)]  :[20160707:16:18:43] i3RenderContext::_InvalidateGfxResource() Enter

..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1290) : [bool __thiscall i3RenderContext::_CreateDevice(void)]  :[20160707:16:18:43] i3RenderContext::_InvalidateGfxResource() Leave

..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1339) : [bool __thiscall i3RenderContext::_CreateDevice(void)]  :[20160707:16:18:43] i3RenderContext::CreateDevice() Enter

..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1388) : [bool __thiscall i3RenderContext::_CreateDevice(void)]  :[20160707:16:18:43] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1389) : [bool __thiscall i3RenderContext::_CreateDevice(void)]  :[20160707:16:18:43] >>>>>Create Device Type: D3DDEVTYPE_HAL

..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1390) : [bool __thiscall i3RenderContext::_CreateDevice(void)]  :[20160707:16:18:43] >>>>>Create Device Behavior:

..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1411) : [bool __thiscall i3RenderContext::_CreateDevice(void)]  :[20160707:16:18:43] i3RenderContext::CreateDevice() Leave

..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1477) : [bool __thiscall i3RenderContext::_CreateDevice(void)]  :[20160707:16:18:43] >>>>>Current GPU Name: Intel(R) HD Graphics AvailableTextureMem 1835008000
..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1478) : [bool __thiscall i3RenderContext::_CreateDevice(void)]  :[20160707:16:18:43] >>>>>VS_Major_Ver 3 VS_Minor_Ver 0
..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1479) : [bool __thiscall i3RenderContext::_CreateDevice(void)]  :[20160707:16:18:43] >>>>>PS_Major_Ver 3 PS_Minor_Ver 0
..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1654) : [int __thiscall i3RenderContext::ResetDevice(void)]  :[20160707:16:18:43] i3RenderContext::ResetDevice() Enter

..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1666) : [int __thiscall i3RenderContext::ResetDevice(void)]  :[20160707:16:18:43] i3RenderContext::ResetDevice() 1

..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1709) : [int __thiscall i3RenderContext::ResetDevice(void)]  :[20160707:16:18:43] Error CreateDevice GetBackBuffer Cnt 0
..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1717) : [int __thiscall i3RenderContext::ResetDevice(void)]  :[20160707:16:18:43] i3RenderContext::ResetDevice() 2

..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1721) : [int __thiscall i3RenderContext::ResetDevice(void)]  :[20160707:16:18:43] i3RenderContext::ResetDevice() 3

..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1725) : [int __thiscall i3RenderContext::ResetDevice(void)]  :[20160707:16:18:43] i3RenderContext::ResetDevice() 4

..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1729) : [int __thiscall i3RenderContext::ResetDevice(void)]  :[20160707:16:18:43] i3RenderContext::ResetDevice() 5

..\..\..\src\i3Gfx\i3RenderContextDX.cpp(1735) : [int __thiscall i3RenderContext::ResetDevice(void)]  :[20160707:16:18:43] i3RenderContext::ResetDevice() Leave

[20160707:16:18:43] i3Viewer create <<<
 [20160707:16:18:43] i3Framework create >>>
 E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(658) : [int __cdecl CreateGlobal2(void)]  :[20160707:16:18:43] CrateGlobal2() Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(662) : [int __cdecl CreateGlobal2(void)]  :[20160707:16:18:43] * 2

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(666) : [int __cdecl CreateGlobal2(void)]  :[20160707:16:18:43] * 3

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(675) : [int __cdecl CreateGlobal2(void)]  :[20160707:16:18:43] * 4

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(680) : [int __cdecl CreateGlobal2(void)]  :[20160707:16:18:43] * 5

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(689) : [int __cdecl CreateGlobal2(void)]  :[20160707:16:18:43] * 6

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(699) : [int __cdecl CreateGlobal2(void)]  :[20160707:16:18:44] * 7

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(708) : [int __cdecl CreateGlobal2(void)]  :[20160707:16:18:44] * 8

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(771) : [int __cdecl CreateGlobal2(void)]  :[20160707:16:18:44] CrateGlobal2() Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameInterface.cpp(677) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]  :[20160707:16:18:44] Game configuration set >>>

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameInterface.cpp(699) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]  :[20160707:16:18:44] Game configuration set <<<

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameInterface.cpp(701) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]  :[20160707:16:18:44] Framework creation >>>

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(926) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:44] * 1

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(954) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:44] * 1-1

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(963) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:44] * 2

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(969) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:44] * 3

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(972) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:44] * 4

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(977) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:44] * 5

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(985) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:44] * 6

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(993) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:44] * 7

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(1038) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:44] * 8

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(1043) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:44] * 9

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(1149) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:44] * 10

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(1178) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:44] * 11

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(1198) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:44] * 12

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(943) : [void __cdecl DestroySplashWindow(void)]  :[20160707:16:18:45] DestroySplashWindow() Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(951) : [void __cdecl DestroySplashWindow(void)]  :[20160707:16:18:45] DestroySplashWindow() Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(1228) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:45] * 13

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(1242) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:45] * 14

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(1265) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:45] * 15

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(1290) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:45] * 16

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(1307) : [void __thiscall CGameFramework::OnCreate(void)]  :[20160707:16:18:45] * 17

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameInterface.cpp(707) : [class i3Framework *__thiscall GameInterface::CreateFramework(class i3Viewer *)]  :[20160707:16:18:45] Framework creation <<<

[20160707:16:18:45] i3Framework create <<<
 [20160707:16:18:45] Initialize Framework >>>
 E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameInterface.cpp(726) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]  :[20160707:16:18:45] * 1

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameInterface.cpp(765) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]  :[20160707:16:18:45] * 2

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameInterface.cpp(797) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]  :[20160707:16:18:45] Set Network Info.

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameInterface.cpp(832) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]  :[20160707:16:18:45] * 3

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameInterface.cpp(837) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]  :[20160707:16:18:45] * 4

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameInterface.cpp(844) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]  :[20160707:16:18:45] * 5

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameInterface.cpp(867) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]  :[20160707:16:18:45] * 6

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameInterface.cpp(874) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]  :[20160707:16:18:45] * 7

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameInterface.cpp(891) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]  :[20160707:16:18:45] * 8

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameInterface.cpp(906) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]  :[20160707:16:18:45] * 9

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameInterface.cpp(912) : [bool __thiscall GameInterface::OnInitFramework(class i3Framework *,const char *)]  :[20160707:16:18:45] * 10

[20160707:16:18:45] Initialize Framework <<<
 E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(1587) : [void __thiscall CGameFramework::OnCommonLoadStart(int)]  :[20160707:16:18:45] CommonLoadStart >>>>
..\..\..\src\i3Framework\i3ResourceManager.cpp(1171) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] --- RSC : Sound\Weapon.RSC

..\..\..\src\i3Framework\i3ResourceManager.cpp(1801) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] LoadRSC TRUE

..\..\..\src\i3Framework\i3ResourceManager.cpp(1171) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] --- RSC : Sound\Character.RSC

..\..\..\src\i3Framework\i3ResourceManager.cpp(1801) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] LoadRSC TRUE

..\..\..\src\i3Framework\i3ResourceManager.cpp(1171) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] --- RSC : Chara\AnimPack.RSC

..\..\..\src\i3Framework\i3ResourceManager.cpp(1801) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] LoadRSC TRUE

..\..\..\src\i3Framework\i3ResourceManager.cpp(1171) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] --- RSC : Chara\CharaTexture.RSC

..\..\..\src\i3Framework\i3ResourceManager.cpp(1801) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] LoadRSC TRUE

..\..\..\src\i3Framework\i3ResourceManager.cpp(1171) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] --- RSC : Equip\EquipTexture.RSC

..\..\..\src\i3Framework\i3ResourceManager.cpp(1801) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] LoadRSC TRUE

..\..\..\src\i3Framework\i3ResourceManager.cpp(1171) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] --- RSC : Chara\Character.RSC

..\..\..\src\i3Framework\i3ResourceManager.cpp(1801) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] LoadRSC TRUE

..\..\..\src\i3Framework\i3ResourceManager.cpp(1171) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] --- RSC : Equip\Equip.RSC

..\..\..\src\i3Framework\i3ResourceManager.cpp(1801) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] LoadRSC TRUE

..\..\..\src\i3Framework\i3ResourceManager.cpp(1171) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] --- RSC : Sound\Voice.RSC

..\..\..\src\i3Framework\i3ResourceManager.cpp(1801) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] LoadRSC TRUE

..\..\..\src\i3Framework\i3ResourceManager.cpp(1171) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] --- RSC : Sound\Interface.RSC

..\..\..\src\i3Framework\i3ResourceManager.cpp(1801) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] LoadRSC TRUE

..\..\..\src\i3Framework\i3ResourceManager.cpp(1171) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] --- RSC : Sound\Object.RSC

..\..\..\src\i3Framework\i3ResourceManager.cpp(1801) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] LoadRSC TRUE

..\..\..\src\i3Framework\i3ResourceManager.cpp(1171) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] --- RSC : Sound/Dinosaur.RSC

..\..\..\src\i3Framework\i3ResourceManager.cpp(1801) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] LoadRSC TRUE

..\..\..\src\i3Framework\i3ResourceManager.cpp(1171) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] --- RSC : Weapon/WeaponAnimPack.RSC

..\..\..\src\i3Framework\i3ResourceManager.cpp(1801) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] LoadRSC TRUE

..\..\..\src\i3Framework\i3ResourceManager.cpp(1171) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] --- RSC : Weapon/Weapon.RSC

..\..\..\src\i3Framework\i3ResourceManager.cpp(1801) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] LoadRSC TRUE

..\..\..\src\i3Framework\i3ResourceManager.cpp(1171) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] --- RSC : Effect/Define/EffectImage.RSC

..\..\..\src\i3Framework\i3ResourceManager.cpp(1801) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] LoadRSC TRUE

..\..\..\src\i3Framework\i3ResourceManager.cpp(1171) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] --- RSC : Effect/Define/Effects_High.RSC

..\..\..\src\i3Framework\i3ResourceManager.cpp(1801) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:18:45] LoadRSC TRUE

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(1661) : [void __thiscall CGameFramework::OnCommonLoadStart(int)]  :[20160707:16:18:45] Set FxList Path >>>>
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(1697) : [void __thiscall CGameFramework::OnCommonLoadStart(int)]  :[20160707:16:18:45] Set FxList Path <<<<
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(1700) : [void __thiscall CGameFramework::OnCommonLoadStart(int)]  :[20160707:16:18:45] CommonLoadStart <<<<
[20160707:16:18:46] USG : AHC Fail
 E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(1711) : [void __thiscall CGameFramework::OnCommonLoading(int,float)]  :[20160707:16:18:53] CommonLoading Complete

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(1717) : [void __thiscall CGameFramework::OnCommonLoadEnd(int)]  :[20160707:16:18:53] CommonLoadEnd >>>>
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(961) : [int __cdecl InitManagers(void)]  :[20160707:16:18:53] InitManagers() Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(985) : [int __cdecl InitManagers(void)]  :[20160707:16:19:00] UDP Packet Receiver Struct Create
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\UDPPacketReceiverStruct.cpp(19) : [void __thiscall UDPPacketReceiverStruct::Create(void)]  :[20160707:16:19:00] UDPPacketReceiverStruct Create Start
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(990) : [int __cdecl InitManagers(void)]  :[20160707:16:19:00] InitManagers() Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1117) : [void __cdecl InitSound(void)]  :[20160707:16:19:00] InitSound() Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1143) : [void __cdecl InitSound(void)]  :[20160707:16:19:00] InitSound() Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(1723) : [void __thiscall CGameFramework::OnCommonLoadEnd(int)]  :[20160707:16:19:00] CommonLoadEnd <<<<
..\..\..\src\i3Framework\i3Framework.cpp(793) : [void __thiscall i3Framework::OnUpdate(float)]  :[20160707:16:19:00] i3Framework::OnUpdate() - STATE_LOAD_END Enter

..\..\..\src\i3Framework\i3Framework.cpp(821) : [void __thiscall i3Framework::OnUpdate(float)]  :[20160707:16:19:01] i3Framework::OnUpdate() - STATE_LOAD_END Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(3356) : [void __thiscall CGameFramework::OnUpdate(float)]  :[20160707:16:19:01] i3Framework::OnUpdate() - STATE_FADEIN_START Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(3359) : [void __thiscall CGameFramework::OnUpdate(float)]  :[20160707:16:19:01] i3Framework::OnUpdate() - STATE_FADEIN_START Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\ClientTCPSocket.cpp(222) : [void __thiscall ClientTCPSocket::ForceDestroy(const char *,int)]  :[20160707:16:19:15] Force Destroy TCP : E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\GameNetworkManager.cpp (line 193)
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\ClientTCPSocket.cpp(2224) : [void __thiscall ClientTCPSocket::_PacketParsingServer_message(class i3NetworkPacket *)]  :[20160707:16:19:15] ä³Îº° Á¤º¸¸¦ ¹Þ¾Ò½À´Ï´Ù. Type : 0, Exp : 0, Point : 0
[2016/7/7-16h:19m:15s] * LOGIN 1

[2016/7/7-16h:19m:15s] * LOGIN 2

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(3718) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]  :[20160707:16:19:15] [ENTER] GotoNextStage( Ready )

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(3733) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]  :[20160707:16:19:15] >> JumpStage() Ready

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(3745) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]  :[20160707:16:19:15] [LEAVE] GotoNextStage( Ready )

..\..\..\src\i3Framework\i3Framework.cpp(793) : [void __thiscall i3Framework::OnUpdate(float)]  :[20160707:16:19:17] i3Framework::OnUpdate() - STATE_LOAD_END Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\StageReady.cpp(567) : [void __thiscall CStageReady::OnCreate(void)]  :[20160707:16:19:17] CStageReady::OnCreate() Enter
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\PopupChain.cpp(20) : [__thiscall PopupChainProc::PopupChainProc(void)]  :[20160707:16:19:17] [PopupChainProc] Running New PopupChainSystem..
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\StageReady.cpp(1748) : [void __thiscall CStageReady::_InitControl(void)]  :[20160707:16:19:20] CStageReady::_InitControl() Enter
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\PhaseChannelList.cpp(509) : [void __thiscall CPhaseChannelList::OnInitControl(void)]  :[20160707:16:19:20] CPhaseChannelList::OnInitControl() Enter
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(4073) : [void __thiscall CGameFramework::LoadNoticeFromFile(void)]  :[20160707:16:19:20] No have Notice.txt file.
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1117) : [void __cdecl InitSound(void)]  :[20160707:16:19:20] InitSound() Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1143) : [void __cdecl InitSound(void)]  :[20160707:16:19:20] InitSound() Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\PhaseChannelList.cpp(621) : [void __thiscall CPhaseChannelList::OnInitControl(void)]  :[20160707:16:19:21] CPhaseChannelList::OnInitControl() Leave
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\LocaleValue.cpp(251) : [int __cdecl LocaleValue::GetInt32(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)]  :[20160707:16:19:21] ¼Ó¼º °ªÀÌ ¾ø½À´Ï´Ù. [EnableChatFilter] - LocaleValue.pef ÆÄÀÏÀ» ÂüÁ¶
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1117) : [void __cdecl InitSound(void)]  :[20160707:16:19:21] InitSound() Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1143) : [void __cdecl InitSound(void)]  :[20160707:16:19:21] InitSound() Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\StageReady.cpp(1779) : [void __thiscall CStageReady::_InitControl(void)]  :[20160707:16:19:21] CStageReady::_InitControl() Leave
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\StageReady.cpp(860) : [void __thiscall CStageReady::OnCreate(void)]  :[20160707:16:19:21] CStageReady::OnCreate() Leave
..\..\..\src\i3Framework\i3Framework.cpp(821) : [void __thiscall i3Framework::OnUpdate(float)]  :[20160707:16:19:21] i3Framework::OnUpdate() - STATE_LOAD_END Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(3356) : [void __thiscall CGameFramework::OnUpdate(float)]  :[20160707:16:19:21] i3Framework::OnUpdate() - STATE_FADEIN_START Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(3359) : [void __thiscall CGameFramework::OnUpdate(float)]  :[20160707:16:19:21] i3Framework::OnUpdate() - STATE_FADEIN_START Leave

[2016/7/7-16h:19m:21s] * GET_MYINFO_REQ

[2016/7/7-16h:19m:21s] * PROTOCOL_BASE_GET_MYINFO_ACK

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\ClientTCPSocket.cpp(3204) : [void __thiscall ClientTCPSocket::_PacketParsingBase(class i3NetworkPacket *)]  :[20160707:16:19:21] Receive Macro From Server : 0 PROCURO MULHER P/ CLA ALGUMA / ADD

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\ClientTCPSocket.cpp(3204) : [void __thiscall ClientTCPSocket::_PacketParsingBase(class i3NetworkPacket *)]  :[20160707:16:19:21] Receive Macro From Server : 1 TEM RC E MICRO/

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\ClientTCPSocket.cpp(3204) : [void __thiscall ClientTCPSocket::_PacketParsingBase(class i3NetworkPacket *)]  :[20160707:16:19:21] Receive Macro From Server : 2 RECRUTANDO PARA CLA , COM RC/E MICRO/ SALA 58

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\ClientTCPSocket.cpp(3204) : [void __thiscall ClientTCPSocket::_PacketParsingBase(class i3NetworkPacket *)]  :[20160707:16:19:21] Receive Macro From Server : 3 GOGOGO MIX DE PLAYES  RC- 7525194

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\ClientTCPSocket.cpp(3204) : [void __thiscall ClientTCPSocket::_PacketParsingBase(class i3NetworkPacket *)]  :[20160707:16:19:21] Receive Macro From Server : 4 /cmd limpar chat

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1117) : [void __cdecl InitSound(void)]  :[20160707:16:19:21] InitSound() Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1143) : [void __cdecl InitSound(void)]  :[20160707:16:19:21] InitSound() Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\ClientTCPSocket.cpp(222) : [void __thiscall ClientTCPSocket::ForceDestroy(const char *,int)]  :[20160707:16:19:29] Force Destroy TCP : E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\GameNetworkManager.cpp (line 193)
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\ClientTCPSocket.cpp(2224) : [void __thiscall ClientTCPSocket::_PacketParsingServer_message(class i3NetworkPacket *)]  :[20160707:16:19:29] ä³Îº° Á¤º¸¸¦ ¹Þ¾Ò½À´Ï´Ù. Type : 0, Exp : 0, Point : 0
[2016/7/7-16h:19m:29s]   PROTOCOL_BASE_USER_LEAVE_ACK 0 / 246

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\ClientTCPSocket.cpp(222) : [void __thiscall ClientTCPSocket::ForceDestroy(const char *,int)]  :[20160707:16:19:29] Force Destroy TCP : E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\GameNetworkManager.cpp (line 296)
[2016/7/7-16h:19m:32s] * ENTER SERVER IDX(2) CHANNEL TYPE(1)
[2016/7/7-16h:19m:32s] * ENTER LOBBY

[2016/7/7-16h:19m:41s] * JOIN ROOM

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\PhaseReadyRoom.cpp(1372) : [void __thiscall CPhaseReadyRoom::OnEntranceStart(void)]  :[20160707:16:19:41] CPhaseReadyRoom::OnEntranceStart() Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\PhaseReadyRoom.cpp(1599) : [void __thiscall CPhaseReadyRoom::OnEntranceStart(void)]  :[20160707:16:19:41] CPhaseReadyRoom::OnEntranceStart() Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\PhaseReadyRoom.cpp(591) : [void __thiscall CPhaseReadyRoom::OnGameEvent(int,int)]  :[20160707:16:19:42] CPhaseReadyRoom::OnGameEvent() - event:1024, arg:0000000F Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\PhaseReadyRoom.cpp(885) : [void __thiscall CPhaseReadyRoom::OnGameEvent(int,int)]  :[20160707:16:19:42] CPhaseReadyRoom::OnGameEvent() Leave < event : 1024, arg : 15 >

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\PhaseReadyRoom.cpp(591) : [void __thiscall CPhaseReadyRoom::OnGameEvent(int,int)]  :[20160707:16:19:43] CPhaseReadyRoom::OnGameEvent() - event:1024, arg:00000001 Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\PhaseReadyRoom.cpp(885) : [void __thiscall CPhaseReadyRoom::OnGameEvent(int,int)]  :[20160707:16:19:43] CPhaseReadyRoom::OnGameEvent() Leave < event : 1024, arg : 1 >

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\PhaseReadyRoom.cpp(591) : [void __thiscall CPhaseReadyRoom::OnGameEvent(int,int)]  :[20160707:16:19:45] CPhaseReadyRoom::OnGameEvent() - event:1024, arg:00000001 Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\PhaseReadyRoom.cpp(885) : [void __thiscall CPhaseReadyRoom::OnGameEvent(int,int)]  :[20160707:16:19:45] CPhaseReadyRoom::OnGameEvent() Leave < event : 1024, arg : 1 >

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\ClientTCPSocket.cpp(6632) : [void __thiscall ClientTCPSocket::_PacketParsingBattle(class i3NetworkPacket *)]  :[20160707:16:19:45] [WARNING] Recv battle packet - Protocol ID(3426)

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\PhaseReadyRoom.cpp(591) : [void __thiscall CPhaseReadyRoom::OnGameEvent(int,int)]  :[20160707:16:19:45] CPhaseReadyRoom::OnGameEvent() - event:138, arg:00000000 Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(3718) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]  :[20160707:16:19:45] [ENTER] GotoNextStage( LuxVille )

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(3733) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]  :[20160707:16:19:45] >> JumpStage() LuxVille

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(3745) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]  :[20160707:16:19:45] [LEAVE] GotoNextStage( LuxVille )

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\PhaseReadyRoom.cpp(885) : [void __thiscall CPhaseReadyRoom::OnGameEvent(int,int)]  :[20160707:16:19:45] CPhaseReadyRoom::OnGameEvent() Leave < event : 138, arg : 0 >

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\PhaseReadyRoom.cpp(591) : [void __thiscall CPhaseReadyRoom::OnGameEvent(int,int)]  :[20160707:16:19:45] CPhaseReadyRoom::OnGameEvent() - event:137, arg:00000009 Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\PhaseReadyRoom.cpp(885) : [void __thiscall CPhaseReadyRoom::OnGameEvent(int,int)]  :[20160707:16:19:45] CPhaseReadyRoom::OnGameEvent() Leave < event : 137, arg : 9 >

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(997) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:19:46] CGameWeaponManager::LeaveStage Start

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1000) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:19:46] LeaveStage Step No.1

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1004) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:19:46] LeaveStage Step No.2

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1009) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:19:46] LeaveStage Step No.3-1

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1011) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:19:46] LeaveStage Step No.3-2

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1013) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:19:46] LeaveStage Step No.3-3

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1020) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:19:46] LeaveStage Step No.4

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(3743) : [void __thiscall CGameWeaponManager::__RemoveWeaponBGLoadInfo(void)]  :[20160707:16:19:46] Queue is not empty

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(3772) : [void __thiscall CGameWeaponManager::__RemoveWeaponBGLoadInfo(void)]  :[20160707:16:19:46] Queue Total Count = 10, Delete Count = 10
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(3781) : [void __thiscall CGameWeaponManager::__RemoveWeaponBGLoadInfo(void)]  :[20160707:16:19:46] Finish wait. time = 0.000000

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1022) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:19:46] LeaveStage Step No.5

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1025) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:19:46] CGameWeaponManager::LeaveStage End

..\..\..\src\i3Framework\i3ResourceManager.cpp(1171) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:19:48] --- RSC : Scene/LuxVille/LuxVille.RSC

..\..\..\src\i3Framework\i3ResourceManager.cpp(1801) : [int __thiscall i3ResourceManager::LoadRSC(const char *,int)]  :[20160707:16:19:48] LoadRSC TRUE

..\..\..\src\i3Framework\i3Framework.cpp(793) : [void __thiscall i3Framework::OnUpdate(float)]  :[20160707:16:19:48] i3Framework::OnUpdate() - STATE_LOAD_END Enter

(null)(6005) : [void __cdecl CStageBattle::InitHudTexture(void)]  :[20160707:16:19:49] Asserted : m_pHudTexture[HUD_TEXTURE_SCOPE_MIDNIGHT2_DOTSIGHT] != NULL
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\LocaleValue.cpp(251) : [int __cdecl LocaleValue::GetInt32(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)]  :[20160707:16:19:55] ¼Ó¼º °ªÀÌ ¾ø½À´Ï´Ù. [EnableChatFilter] - LocaleValue.pef ÆÄÀÏÀ» ÂüÁ¶
..\..\..\src\i3Framework\i3Framework.cpp(821) : [void __thiscall i3Framework::OnUpdate(float)]  :[20160707:16:19:55] i3Framework::OnUpdate() - STATE_LOAD_END Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(3356) : [void __thiscall CGameFramework::OnUpdate(float)]  :[20160707:16:19:55] i3Framework::OnUpdate() - STATE_FADEIN_START Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(3359) : [void __thiscall CGameFramework::OnUpdate(float)]  :[20160707:16:19:55] i3Framework::OnUpdate() - STATE_FADEIN_START Leave

[2016/7/7-16h:19m:55s] ====PRESTARTBATTLE SERVER TYPE : SERVER_TYPE_DEDICATION ====
[2016/7/7-16h:19m:57s] * START BATTLE

[2016/7/7-16h:19m:57s] START BATTLE STAGETYPE 2 STAGESLOT 0 STAGEORD 26
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameContext.cpp(2064) : [int __thiscall CGameContext::P2PStartBattleUser(int)]  :[20160707:16:19:57] CGameContext::P2PStartBattleUser() Enter idx 14 m_MySlotIdx 14

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:19:57] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(86) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:19:57] WeaponSlot Melee NULL

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:19:57] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:19:57] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:19:57] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:19:57] WeaponSlot invalid 0

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameContext.cpp(2213) : [int __thiscall CGameContext::P2PStartBattleUser(int)]  :[20160707:16:19:57] CGameContext::P2PStartBattleUser() Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\LocaleValue.cpp(251) : [int __cdecl LocaleValue::GetInt32(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)]  :[20160707:16:19:58] ¼Ó¼º °ªÀÌ ¾ø½À´Ï´Ù. [EnableChatFilter] - LocaleValue.pef ÆÄÀÏÀ» ÂüÁ¶
[2016/7/7-16h:20m:5s] * START BATTLE

[2016/7/7-16h:20m:5s] START BATTLE STAGETYPE 2 STAGESLOT 0 STAGEORD 26
e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:15] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:38] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:38] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:38] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:38] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:38] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:38] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:38] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:38] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:38] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:38] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:38] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:38] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:45] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:45] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:45] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:45] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:45] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:45] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:45] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:45] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:45] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:45] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:45] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:20:45] WeaponSlot invalid 1

[2016/7/7-16h:21m:1s] * START BATTLE

[2016/7/7-16h:21m:1s] START BATTLE STAGETYPE 2 STAGESLOT 0 STAGEORD 26
e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:09] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:09] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:09] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:09] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:09] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:09] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:09] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:09] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:09] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:09] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:09] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:09] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:13] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:13] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:13] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:13] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:13] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:13] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:13] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:13] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:13] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:13] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:13] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:13] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:13] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:13] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:13] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:26] WeaponSlot invalid 0

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\LocaleValue.cpp(251) : [int __cdecl LocaleValue::GetInt32(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)]  :[20160707:16:21:32] ¼Ó¼º °ªÀÌ ¾ø½À´Ï´Ù. [EnableChatFilter] - LocaleValue.pef ÆÄÀÏÀ» ÂüÁ¶
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameContext.cpp(2064) : [int __thiscall CGameContext::P2PStartBattleUser(int)]  :[20160707:16:21:33] CGameContext::P2PStartBattleUser() Enter idx 14 m_MySlotIdx 14

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameContext.cpp(2213) : [int __thiscall CGameContext::P2PStartBattleUser(int)]  :[20160707:16:21:33] CGameContext::P2PStartBattleUser() Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\LocaleValue.cpp(251) : [int __cdecl LocaleValue::GetInt32(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)]  :[20160707:16:21:35] ¼Ó¼º °ªÀÌ ¾ø½À´Ï´Ù. [EnableChatFilter] - LocaleValue.pef ÆÄÀÏÀ» ÂüÁ¶
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\LocaleValue.cpp(251) : [int __cdecl LocaleValue::GetInt32(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)]  :[20160707:16:21:35] ¼Ó¼º °ªÀÌ ¾ø½À´Ï´Ù. [EnableChatFilter] - LocaleValue.pef ÆÄÀÏÀ» ÂüÁ¶
e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:36] WeaponSlot invalid 1

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\LocaleValue.cpp(251) : [int __cdecl LocaleValue::GetInt32(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)]  :[20160707:16:21:37] ¼Ó¼º °ªÀÌ ¾ø½À´Ï´Ù. [EnableChatFilter] - LocaleValue.pef ÆÄÀÏÀ» ÂüÁ¶
e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:40] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:42] WeaponSlot invalid 0

[2016/7/7-16h:21m:45s] * START BATTLE

[2016/7/7-16h:21m:45s] START BATTLE STAGETYPE 2 STAGESLOT 0 STAGEORD 26
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\LocaleValue.cpp(251) : [int __cdecl LocaleValue::GetInt32(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)]  :[20160707:16:21:51] ¼Ó¼º °ªÀÌ ¾ø½À´Ï´Ù. [EnableChatFilter] - LocaleValue.pef ÆÄÀÏÀ» ÂüÁ¶
e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:21:54] WeaponSlot invalid 0

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\LocaleValue.cpp(251) : [int __cdecl LocaleValue::GetInt32(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)]  :[20160707:16:22:02] ¼Ó¼º °ªÀÌ ¾ø½À´Ï´Ù. [EnableChatFilter] - LocaleValue.pef ÆÄÀÏÀ» ÂüÁ¶
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\LocaleValue.cpp(251) : [int __cdecl LocaleValue::GetInt32(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)]  :[20160707:16:22:05] ¼Ó¼º °ªÀÌ ¾ø½À´Ï´Ù. [EnableChatFilter] - LocaleValue.pef ÆÄÀÏÀ» ÂüÁ¶
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\LocaleValue.cpp(251) : [int __cdecl LocaleValue::GetInt32(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)]  :[20160707:16:22:07] ¼Ó¼º °ªÀÌ ¾ø½À´Ï´Ù. [EnableChatFilter] - LocaleValue.pef ÆÄÀÏÀ» ÂüÁ¶
e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:09] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:09] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:09] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:11] WeaponSlot invalid 5

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:11] WeaponSlot invalid 5

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:11] WeaponSlot invalid 5

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:11] WeaponSlot invalid 5

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:11] WeaponSlot invalid 5

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:11] WeaponSlot invalid 5

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:11] WeaponSlot invalid 5

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:11] WeaponSlot invalid 5

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:11] WeaponSlot invalid 5

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:11] WeaponSlot invalid 5

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:17] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:17] WeaponSlot invalid 0

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\LocaleValue.cpp(251) : [int __cdecl LocaleValue::GetInt32(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)]  :[20160707:16:22:25] ¼Ó¼º °ªÀÌ ¾ø½À´Ï´Ù. [EnableChatFilter] - LocaleValue.pef ÆÄÀÏÀ» ÂüÁ¶
[2016/7/7-16h:22m:33s] * START BATTLE

[2016/7/7-16h:22m:33s] START BATTLE STAGETYPE 2 STAGESLOT 0 STAGEORD 26
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameContext.cpp(2064) : [int __thiscall CGameContext::P2PStartBattleUser(int)]  :[20160707:16:22:44] CGameContext::P2PStartBattleUser() Enter idx 14 m_MySlotIdx 14

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameContext.cpp(2213) : [int __thiscall CGameContext::P2PStartBattleUser(int)]  :[20160707:16:22:44] CGameContext::P2PStartBattleUser() Leave

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:51] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:51] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:51] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:51] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:51] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:51] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:51] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:51] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:51] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:51] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:51] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:51] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:51] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:52] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:52] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:52] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:52] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:52] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:52] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:52] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:52] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:52] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:52] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:52] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:52] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:55] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:22:58] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:01] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:01] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:01] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:01] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:01] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:01] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:01] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:01] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:01] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:01] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:01] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:01] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:12] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:12] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:12] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:12] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:12] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:12] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:12] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:12] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:12] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:12] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:12] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:12] WeaponSlot invalid 1

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:13] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:30] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:36] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:42] WeaponSlot invalid 0

e:\pb_backup_all\2012_12_20\pointblank\source_new\clientsource\source\GameCharaWeaponContext.h(81) : [class WeaponBase *__thiscall CGameCharaWeaponContext::SafeGetWeapon(int)]  :[20160707:16:23:45] WeaponSlot invalid 0

[2016/7/7-16h:23m:55s] * START BATTLE

[2016/7/7-16h:23m:55s] START BATTLE STAGETYPE 2 STAGESLOT 0 STAGEORD 26
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameContext.cpp(2064) : [int __thiscall CGameContext::P2PStartBattleUser(int)]  :[20160707:16:23:55] CGameContext::P2PStartBattleUser() Enter idx 14 m_MySlotIdx 14

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameContext.cpp(2213) : [int __thiscall CGameContext::P2PStartBattleUser(int)]  :[20160707:16:23:55] CGameContext::P2PStartBattleUser() Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameContext.cpp(931) : [void __thiscall CGameContext::NetworkDisconnect(void)]  :[20160707:16:24:02] Network is Disconnected..
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\ClientTCPSocket.cpp(222) : [void __thiscall ClientTCPSocket::ForceDestroy(const char *,int)]  :[20160707:16:24:02] Force Destroy TCP : E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\GameNetworkManager.cpp (line 183)
[2016/7/7-16h:24m:2s] HK : 24/1 707162352 11049935

(null)(239) : [int __thiscall ClientTCPSocket::SendMessageA(class i3NetworkPacket *)]  :[20160707:16:24:02] Asserted : IsConnected()
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\ClientTCPSocket.cpp(246) : [int __thiscall ClientTCPSocket::SendMessageA(class i3NetworkPacket *)]  :[20160707:16:24:02] Invalid Send Packet : 1 / 3372

[2016/7/7-16h:24m:7s] -- Exit From Msg CallBack
  File:E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\StageBattle.cpp
  Line:3903

(null)(239) : [int __thiscall ClientTCPSocket::SendMessageA(class i3NetworkPacket *)]  :[20160707:16:24:07] Asserted : IsConnected()
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\ClientTCPSocket.cpp(246) : [int __thiscall ClientTCPSocket::SendMessageA(class i3NetworkPacket *)]  :[20160707:16:24:07] Invalid Send Packet : 1 / 2654

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(3718) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]  :[20160707:16:24:07] [ENTER] GotoNextStage( Exit )

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(3733) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]  :[20160707:16:24:07] >> JumpStage() Exit

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(3745) : [void __thiscall CGameFramework::GotoNextStage(const char *,int,class i3StageInfo *)]  :[20160707:16:24:07] [LEAVE] GotoNextStage( Exit )

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameContext.cpp(1922) : [void __thiscall CGameContext::P2PEndBattle(void)]  :[20160707:16:24:07] ============ EndBattle =============
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameContext.cpp(1929) : [void __thiscall CGameContext::P2PEndBattle(void)]  :[20160707:16:24:07] _InitUserData()

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameContext.cpp(1935) : [void __thiscall CGameContext::P2PEndBattle(void)]  :[20160707:16:24:07] g_pRand->Destroy()

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameContext.cpp(1940) : [void __thiscall CGameContext::P2PEndBattle(void)]  :[20160707:16:24:07] m_pMissionManager->Reset()

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameContext.cpp(1943) : [void __thiscall CGameContext::P2PEndBattle(void)]  :[20160707:16:24:07] m_pMissionManager->EndMission()

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\GameNetworkManager.cpp(452) : [void __thiscall CGameNetworkManager::DestroyUDPSocket(void)]  :[20160707:16:24:07] m_pUDPHolePuncher Release

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\GameNetworkManager.cpp(457) : [void __thiscall CGameNetworkManager::DestroyUDPSocket(void)]  :[20160707:16:24:07] m_pUDPClientSocket->CloseSocket()

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\GameNetworkManager.cpp(463) : [void __thiscall CGameNetworkManager::DestroyUDPSocket(void)]  :[20160707:16:24:07] m_pUDPClientSocket Release

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameContext.cpp(1950) : [void __thiscall CGameContext::P2PEndBattle(void)]  :[20160707:16:24:07] ProfileNetwork()

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameContext.cpp(1962) : [void __thiscall CGameContext::P2PEndBattle(void)]  :[20160707:16:24:07] CGameContext::P2PEndBattle() Exited....

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(997) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:07] CGameWeaponManager::LeaveStage Start

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1000) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:07] LeaveStage Step No.1

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1004) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:07] LeaveStage Step No.2

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1009) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:07] LeaveStage Step No.3-1

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1011) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:07] LeaveStage Step No.3-2

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1013) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:07] LeaveStage Step No.3-3

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1020) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:08] LeaveStage Step No.4

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1022) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:08] LeaveStage Step No.5

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1025) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:08] CGameWeaponManager::LeaveStage End

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\ProfileLog.cpp(108) : [void __thiscall CProfileLog::Log(void)]  :[20160707:16:24:08] ^^^^^^^^^^^^^^^^ Pf Log ^^^^^^^^^^^^^^^^^^

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\ProfileLog.cpp(116) : [void __thiscall CProfileLog::Log(void)]  :[20160707:16:24:08]  * Total : 12.8 (273.3)

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]  :[20160707:16:24:08]  *        Udt 3.0 (255.7)

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]  :[20160707:16:24:08]  *        Trc 1.3 (3.9)

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]  :[20160707:16:24:08]  *        Rnd 1.0 (3.4)

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]  :[20160707:16:24:08]  *        Phs 0.8 (11.9)

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]  :[20160707:16:24:08]  *        End 4.6 (16.2)

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]  :[20160707:16:24:08]  *        EfR 0.1 (0.6)

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\ProfileLog.cpp(122) : [void __thiscall CProfileLog::Log(void)]  :[20160707:16:24:08]  *      sgCtx 0.0 (0.1)

..\..\..\src\i3Framework\i3Framework.cpp(793) : [void __thiscall i3Framework::OnUpdate(float)]  :[20160707:16:24:08] i3Framework::OnUpdate() - STATE_LOAD_END Enter

..\..\..\src\i3Framework\i3Framework.cpp(821) : [void __thiscall i3Framework::OnUpdate(float)]  :[20160707:16:24:08] i3Framework::OnUpdate() - STATE_LOAD_END Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(3356) : [void __thiscall CGameFramework::OnUpdate(float)]  :[20160707:16:24:08] i3Framework::OnUpdate() - STATE_FADEIN_START Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(3359) : [void __thiscall CGameFramework::OnUpdate(float)]  :[20160707:16:24:08] i3Framework::OnUpdate() - STATE_FADEIN_START Leave

[20160707:16:24:08] Finish Game >>>
 [20160707:16:24:08] * 1
 [20160707:16:24:08] * 2
 E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1085) : [int __cdecl CloseGame(void)]  :[20160707:16:24:08] CloseGame() Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\GameNetworkManager.cpp(452) : [void __thiscall CGameNetworkManager::DestroyUDPSocket(void)]  :[20160707:16:24:08] m_pUDPHolePuncher Release

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\GameNetworkManager.cpp(463) : [void __thiscall CGameNetworkManager::DestroyUDPSocket(void)]  :[20160707:16:24:08] m_pUDPClientSocket Release

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(888) : [int __cdecl DestroyGlobal(void)]  :[20160707:16:24:08] DestroyGlobal() Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(943) : [void __cdecl DestroySplashWindow(void)]  :[20160707:16:24:08] DestroySplashWindow() Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(951) : [void __cdecl DestroySplashWindow(void)]  :[20160707:16:24:08] DestroySplashWindow() Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(923) : [int __cdecl DestroyGlobal(void)]  :[20160707:16:24:08] DestroyGlobal() Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(997) : [int __cdecl DestroyManagers(void)]  :[20160707:16:24:08] DestroyManagers() Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(999) : [int __cdecl DestroyManagers(void)]  :[20160707:16:24:08] Step No.1

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1001) : [int __cdecl DestroyManagers(void)]  :[20160707:16:24:08] Step No.2

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(909) : [void __thiscall CGameWeaponManager::Destroy(void)]  :[20160707:16:24:08] CGameWeaponManager::Destroy Start

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(919) : [void __thiscall CGameWeaponManager::Destroy(void)]  :[20160707:16:24:08] CGameWeaponManager::Destroy LeaveStage

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(997) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:08] CGameWeaponManager::LeaveStage Start

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1000) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:08] LeaveStage Step No.1

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1004) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:08] LeaveStage Step No.2

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1009) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:08] LeaveStage Step No.3-1

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1011) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:08] LeaveStage Step No.3-2

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1013) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:08] LeaveStage Step No.3-3

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1020) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:08] LeaveStage Step No.4

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1022) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:08] LeaveStage Step No.5

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(1025) : [void __thiscall CGameWeaponManager::LeaveStage(void)]  :[20160707:16:24:08] CGameWeaponManager::LeaveStage End

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(922) : [void __thiscall CGameWeaponManager::Destroy(void)]  :[20160707:16:24:08] CGameWeaponManager::Destroy End

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(266) : [__thiscall CGameWeaponManager::~CGameWeaponManager(void)]  :[20160707:16:24:08] CGameWeaponManager Release Step No.1

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(273) : [__thiscall CGameWeaponManager::~CGameWeaponManager(void)]  :[20160707:16:24:08] CGameWeaponManager Release Step No.2

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(280) : [__thiscall CGameWeaponManager::~CGameWeaponManager(void)]  :[20160707:16:24:08] CGameWeaponManager Release Step No.3

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Weapon\GameWeaponManager.cpp(285) : [__thiscall CGameWeaponManager::~CGameWeaponManager(void)]  :[20160707:16:24:08] CGameWeaponManager Release Step No.4

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1003) : [int __cdecl DestroyManagers(void)]  :[20160707:16:24:08] Step No.3

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1005) : [int __cdecl DestroyManagers(void)]  :[20160707:16:24:08] Step No.4

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1008) : [int __cdecl DestroyManagers(void)]  :[20160707:16:24:08] UDP Packet Receiver Struct Destroy
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Network\UDPPacketReceiverStruct.cpp(44) : [void __thiscall UDPPacketReceiverStruct::Destory(void)]  :[20160707:16:24:08] UDPPacketReceiverStruct Destory
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1011) : [int __cdecl DestroyManagers(void)]  :[20160707:16:24:08] DestroyManagers() Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1059) : [void __cdecl RemoveResourceManager(void)]  :[20160707:16:24:08] RemoveResourceManager() Enter

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1062) : [void __cdecl RemoveResourceManager(void)]  :[20160707:16:24:08] RemoveResourceManager() i3Chara

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1064) : [void __cdecl RemoveResourceManager(void)]  :[20160707:16:24:08] RemoveResourceManager() i3AI

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1067) : [void __cdecl RemoveResourceManager(void)]  :[20160707:16:24:08] RemoveResourceManager() i3SceneGraphInfo

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1069) : [void __cdecl RemoveResourceManager(void)]  :[20160707:16:24:08] RemoveResourceManager() i3GameResChara

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1072) : [void __cdecl RemoveResourceManager(void)]  :[20160707:16:24:08] RemoveResourceManager() i3Animation

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1074) : [void __cdecl RemoveResourceManager(void)]  :[20160707:16:24:08] RemoveResourceManager() i3Animation2

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1077) : [void __cdecl RemoveResourceManager(void)]  :[20160707:16:24:08] RemoveResourceManager() i3Sound

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1080) : [void __cdecl RemoveResourceManager(void)]  :[20160707:16:24:08] RemoveResourceManager() Leave

E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\Game.cpp(1110) : [int __cdecl CloseGame(void)]  :[20160707:16:24:08] CloseGame() Leave

[20160707:16:24:08] * 2.1
 [20160707:16:24:08] * 3
 [20160707:16:24:08] * 4
  :[20160707:16:24:08]  i3Viewer.1
 :[20160707:16:24:08]  i3Viewer.2
 :[20160707:16:24:08]  i3Viewer.3
 :[20160707:16:24:08]  i3Viewer.4
 :[20160707:16:24:08]  i3Viewer.5
 :[20160707:16:24:08]  i3Viewer.6
 :[20160707:16:24:08]  i3Viewer.7
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(227) : [__thiscall CGameFramework::~CGameFramework(void)]  :[20160707:16:24:08] Framework Destructor >>>>
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(229) : [__thiscall CGameFramework::~CGameFramework(void)]  :[20160707:16:24:08] Framework Destructor Step.1
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(261) : [__thiscall CGameFramework::~CGameFramework(void)]  :[20160707:16:24:08] Framework Destructor Step.2
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(290) : [__thiscall CGameFramework::~CGameFramework(void)]  :[20160707:16:24:08] Framework Destructor Step.3
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(322) : [__thiscall CGameFramework::~CGameFramework(void)]  :[20160707:16:24:08] Framework Destructor Step.4
E:\PB_Backup_All\2012_12_20\PointBlank\Source_New\ClientSource\Source\GameFramework.cpp(354) : [__thiscall CGameFramework::~CGameFramework(void)]  :[20160707:16:24:08] Framework Destructor <<<<
 :[20160707:16:24:10]  i3Viewer.8
 :[20160707:16:24:10]  i3Viewer.9
 :[20160707:16:24:10]  i3Viewer.10
 :[20160707:16:24:10]  i3Viewer.11
 :[20160707:16:24:10]  i3Viewer.12
 :[20160707:16:24:10]  i3Viewer.13
[20160707:16:24:10] * 5
 [20160707:16:24:10] * 6
 [20160707:16:24:10] Finish Game <<<
 [20160707:16:24:10] XignCode Release >>>
 [20160707:16:24:10] _XignCode_ <<<

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